Sorry for missing today’s page. I will get it uploaded by Friday. I can, however, share a test shot from the Suzi animated series. This is from issue one, with some low res proxy models for the debris field. This was mainly to just get all the scene elements in place. Next up will be detailing the debris a bit more, and getting a star field in place. Look for the 24 minute first episode on 3.19.15!
I have been hard at work doing the pre-production of Suzi’s first animated adventure, and I let the Tuesday comic slip. Normally I would be aggravated, but I am too excited for that now. You are looking at a fully rigged and Unreal Engine 4 Suzi! It took me quite a bit of time to learn the skills I needed to get this far, and I am keeping a full head of steam going. I will get the comic back on track for Tuesday, but in the meantime, let’s celebrate a mini-milestone in the animated adventures of Suzi!
I have been studying animation off and on since I first picked up Preston Blair’s Animation book waaay back in the early 70’s. I was fascinated with cartoons. Still am. Somewhere along the way, I guess I grew up and forgot about making cartoons. Then computers came along and boom, here we are. I have been working with 3D animation since the 90’s but never really did much character work with it. That’s changing with Suzi. Animated SuziI am going to get her animated as soon as I can. The problem I am running into is resources. I simply don’t have the computing power I need to produce the vision I have. The image you see here took 7.5 hours for the computer to create. Now when you figure I need 30 frames to make one second of video, that gives you an idea of what I am talking about. Sure, I am simplifying the matter a bit, but you get the overall idea.
The good part is that I have a plan in place to be able to upgrade my current PC by the end of the year to a beast that will be able to get me animating like a boss.
In the meantime, I am will start posting some of my shorter works to get you pumped up!